Destiny HERO - Dreadmaster
DARK 8

Destiny HERO - Dreadmaster

  • Archetype:
  • Destiny HERO

  • ATK:
  • -1

  • DEF:
  • -1

  • View:
  • 8087




If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Oct 8, 2026
52± 8/ 100
Power Score
Intrinsic 50
Deck 54

Destiny HERO - Dreadmaster — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 54 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Recovery/Recursion

Why it scores here

Dreadmaster converts a Destiny HERO board into a protected end-board: it clears your own non-Destiny monsters, makes your Destiny HERO monsters indestructible and battle-damage-free for the turn, and can Special Summon up to 2 Destiny HERO monsters from the GY. Its ATK/DEF scales with the other Destiny HERO monsters you control, so its strength depends on that board, not on its printed stats. Its high deck count (400 of 400 decks) confirms it is a reliable one-copy staple in this archetype, but that frequency was not used to raise the score; the lack of combo data and its dependence on a Clock Tower Prison trigger keep it in the mid range.

Axis scores

Axis Score Evidence
Accessibility 55 Present in all 400 sampled decks at 1 copy typical, but the text names Clock Tower Prison as the trigger and no combo boards show how often that route is live (observed deck count, inferred route).
Combo & Conversion 55 The text yields a protected board with up to 2 GY revivals, but combo data has 0 boards, so conversion is text-only inference (inferred).
Resource Economy 60 Up to 2 Destiny HERO revivals from the GY is a real gain, offset by destroying your own non-Destiny monsters (verified text, inferred net value).
Effect & Interaction 30 The effect only affects your own monsters and gives no opponent removal or negation; the protection is one-sided for the turn (verified text).
Material Utility 45 A Level 8 DARK Warrior body is usable as material, but the card is archetype-bound and its ATK/DEF depends on the board (verified card data, inferred usefulness).
Resilience & Flexibility 45 Protection and revival help the board survive the turn, but the body's ATK collapses if other Destiny HEROs leave the field (verified text, inferred).
Deck-Building Efficiency 70 Runs at 1 copy in 372 of 400 decks with no garnet or lock noted, a cheap slot in the archetype (observed copies distribution).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 54, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Appears in all 400 sampled decks at 1 copy typical, so it is a reliable staple in its archetype (observed)
  • Can Special Summon up to 2 Destiny HERO monsters from the GY, a real recovery effect (verified)
  • Makes Destiny HERO monsters you control indestructible and battle-damage-free for the turn (verified)
  • Clean one-copy slot with no garnet or lock noted (observed)

Weaknesses

  • No combo boards recorded, so its real conversion rate is unmeasured (data gap)
  • Destroys your own non-Destiny monsters when it resolves (verified)
  • ATK/DEF depends on the other Destiny HERO monsters you control (verified)
  • Little direct opponent interaction (verified)

Counters / choke points

  • Stopping the Clock Tower Prison summon route before it resolves (inferred)
  • Opponent removal that leaves few other Destiny HERO monsters on the field, lowering its ATK (inferred)

Best use

Board-protecting end-board monster with GY recovery of up to 2 Destiny HEROs. Decks: Destiny Heros, Heroic. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: destroys your own non-Destiny monsters when Special Summoned by Clock Tower Prison, then can Special Summon up to 2 Destiny HERO monsters from the GY; Card text: Destiny HERO monsters you control cannot be destroyed and you take no battle damage for the rest of the turn; Card text: ATK/DEF equal the combined original ATK of the other Destiny HERO monsters you control; Copies distribution: 372 of 400 decks run 1 copy, 25 run 2, 3 run 3
  • Observed: Present in all 400 sampled decks (decks running it in the Main Deck 400); Destiny HERO - Plasma appears alongside it in 97.2% of decks; Usage statistics show 100% inclusion in Destiny Heros (gameplay 3) and 55.6% in Destiny HERO (gameplay 6), each at 1 typical copy
  • Inferred: Primary role Boss/End-board with secondary Recovery/Recursion, from the text and the protection-plus-revival effect; Combo conversion and resilience ratings, since no combo boards were supplied; Counter routes that stop the Clock Tower Prison trigger
  • Data gaps: no combos supplied: combo conversion is text-only inference Clock Tower Prison is named in the text but no card evidence for it was supplied, so the summon route is unverified no banlist token: assumed 3 copies (unlimited) no top-card ranking: top-card status is false, so no competitive placement evidence











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